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This is the primary antagonist in the game. It cannot move while in a direct line of sight to the player. It is a concrete statue with a disturbing yet iconic face. SCP-173 : SCP-173, also known as "The Sculpture", is famous for being the very first SCP article created, and is the SCP seen in the beginning. There are many SCP's in SCP: Containment Breach, some hazardous, some friendly, some harmless. The Intercom Voice announces that the door won't respond to any attempt to close it, and instructs the D-Class to maintain eye contact with SCP-173 right before the breach takes place. It will open in the beginning, and once the player enters with the other Class D's, the door will close, but only to malfunction and then open again. If the player does not enter the chamber, the guard will terminate the player.īlast Door: This is the door leading to SCP-173's containment chamber. Guards: The guard is there to make sure the Class D's get into the chamber of the SCP. They are used to handle and test on Euclid- and Keter-class SCP's. These characters are criminals from prisons that have long terms, life sentences, or are even on death row. This door cannot be opened after it has been walked through.Ī door: This door will remain locked untill the Intro Sequence is over.ĭ-Class Personnel: There are two other D-Class personnel waiting when the player arrives. The player then enters SCP-173's containment area.Ī door: This door is how the player entered into SCP-173's containment area. The guard tells the player to listen to the PA and that he will "probably" be fine. Wandering off course will also result in termination. Refusal to do so will result in termination. The door will open, and a guard will order the player to follow. On the table is a document document that describes the role of a D-Class in the Foundation. The seed can be overridden if a player has a preferable seed number.Ĭlicking "Options" brings up a list of standard options, such as Mouse sensitivity, Invert mouse Y-axis, Music volume, Enable HUD, Enable bump mapping, and Control configuration.Īs of version 0.6, the intro sequence of the game starts in a cell with a toilet, a bed and a table. It can be left blank or with its default seed to get a randomly generated map. Seed: The "Seed" is what generates the map. Turning it off will result in the game starting right after the breach happens. A game can still be loaded on Keter.Įnable intro sequence: checking this on or off determines whether the player goes through the scripted intro sequence or not.
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Name: This is the file name for the save game, at a max of ten characters.Įuclid/Keter (Saving): Euclid difficulty allows saving, while Keter difficulty deletes a save on death. They can be loaded or deleted from this page.Ĭlicking on "New Game" will have a small number of options. It has a few basic options New Game, Load Game, Options, and Quit.Ĭlicking on "Load Game" will bring a list of saved games. Upon startup, a screen will appear that has a Resolution list of screen resolutions to choose from, the options for Fullscreen and Use launcher, a Graphics list with choices, and a Launch button and an Exit button.Īfter hitting "Launch" and waiting through the loading screen, there is a second window that comes up.
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